Game Development Community

Max and Models

by James Messina · in Torque Game Engine · 10/09/2003 (4:30 pm) · 3 replies

I am working with max in order to get some test models I grabbed of some sites to load into torque. I am looking for a resource to tell me the specifics of the format they need to be in. I got by the no bounding box and no detail errors fairly simple. But now I am at the point of testing my export by replacing the campfire in the demo with my dts and nothing happens. Any suggestions? Maybe some more tutorials on this would help. Thanks.

#1
10/09/2003 (5:25 pm)
For example. I have a large mesh of an ATV. Only the forks and the seat seem to be rendering in game. Are there certain flags you need to set in the model?
#2
10/09/2003 (9:14 pm)
Are your materials set up properly? Are you sure that all the parts are exporting?
#3
10/10/2003 (8:06 am)
How can I tell? Can you point me in the way of a solid tutorial / article on this?