Max and Models
by James Messina · in Torque Game Engine · 10/09/2003 (4:30 pm) · 3 replies
I am working with max in order to get some test models I grabbed of some sites to load into torque. I am looking for a resource to tell me the specifics of the format they need to be in. I got by the no bounding box and no detail errors fairly simple. But now I am at the point of testing my export by replacing the campfire in the demo with my dts and nothing happens. Any suggestions? Maybe some more tutorials on this would help. Thanks.
About the author
Torque Owner James Messina