Poser?
by Jorge Luis Gandulfo · in Torque Game Engine · 10/07/2003 (2:16 pm) · 7 replies
If i define a Poser Model.
How do i import it to Torque, including all the animations, textures, etc?
What about bone Structures and interaction with weapons, armors and other stuff?
How do i import it to Torque, including all the animations, textures, etc?
What about bone Structures and interaction with weapons, armors and other stuff?
#2
However, you might want to consider the fact that all the models which come with Poser are owned by Curious Labs, and I'm pretty sure they don't allow you to export them and use them in other projects.
10/07/2003 (2:26 pm)
Like Brian said, or convert it to some format that Milkshape/etc. could important. For example, I've had some luck with exporting Poser models as Alias Wavefront files (.OBJ) into Lightwave, and there is a plugin for converting Lightwave to .DTS.However, you might want to consider the fact that all the models which come with Poser are owned by Curious Labs, and I'm pretty sure they don't allow you to export them and use them in other projects.
#3
10/07/2003 (2:42 pm)
It's like totally illegal and stuff.
#4
10/07/2003 (8:11 pm)
There is a lightwave exporter, but using Poser meshes is completely against their EULA, I assume you did read that right? If not read it. They are not designed for games anyway and would never work from a practical aspect, besides the legal aspects.
#5
I have Milkshape right now, but its pretty hard to get something done with it.
about my other question......
What about bone Structures and interaction with weapons, armors and other stuff?
10/08/2003 (1:21 am)
MMM. then what tool you recommend?I have Milkshape right now, but its pretty hard to get something done with it.
about my other question......
What about bone Structures and interaction with weapons, armors and other stuff?
#6
Look around about modelling for TGE, you should find stuff about all the nodes (dummy joints in ms3d) for weapons ad players. Which say were the mount position is, fire emitter and ejection point.
10/08/2003 (2:29 am)
Milkshape 3D can make bones etc using joints.Look around about modelling for TGE, you should find stuff about all the nodes (dummy joints in ms3d) for weapons ad players. Which say were the mount position is, fire emitter and ejection point.
#7
10/08/2003 (2:46 am)
Any usefull link about modeling?
Torque Owner Brian Edey