Collision and Physics
by Joe Nobody · in Torque Game Engine · 10/06/2003 (4:20 pm) · 2 replies
I've been searching everywhere through the documentataion and can't seem to find a good resource to explain how collision is set up and used in torque. This holds true for all the applied physics as well. What I really want to know is where is it in the source code.
That way I can write my own algorithms and use those if need be.
That way I can write my own algorithms and use those if need be.
#2
10/08/2003 (7:21 pm)
Ok. Yeah I see the collision module in the workspace, and the Rigid physics module thanks.
Torque Owner Anthony McCrary