Game Development Community

Sky Model

by Johnny Hill · in Torque Game Engine · 10/04/2003 (2:05 pm) · 2 replies

The Sky in the demo is great. Have there been any attempts to make a render sky model instead of using a skybox.

If not I found a great article in one of my game developers about light-scattering in realtime for game engines.

Torque Fog layers can they be adjusted to simulate certain atmosphere affects?

I know the skybox can be remove so replacing it with something else sounds feasible.

#1
10/06/2003 (10:03 pm)
Heh, ok Iam not ready to tear up the scenegraph portions of torque yet. The more I read the more I like seeing how this stuff comes together. :)

My best plan to do what I see a lot of people do and tweak what is already there. :)
#2
10/07/2003 (7:45 am)
Good decision. :)