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Blender 2.5 -> Torque 3D 1.1 Vehicle tutorial?

by Joshua Walker · in General Discussion · 09/02/2012 (5:50 am) · 1 replies

I'm looking at the old posts about making vehicles for Torque 3D and they all seem outdated. In blender, I created a box with 4 wheels as an experiment, and have no idea how I'm supposed to rig/export this. I mean, I can export it as as a COLLADA DAE, but it obviously didn't do anything. I tried downloading a template vehicle, but that was for an old version of both Blender and Torque. Even though, I exported that old file to DAE, and dropped it in the FPS demo, but it just sat there too. I could walk right through it, which means it most likely wasn't set up right.

I found a blender car rigging tutorial on the youtubes, but it was in German, and I don't think was Torque-specific.

Can someone one point me in the right direction?

#1
09/02/2012 (3:58 pm)
It's been awhile since I messed with vehicles... you do not model the vehicle with wheels, but create named nodes (you'll have to refer to the documentation or Shape Editor hints for those names) for springs (datablock) and wheels (datablock + modeled shape) to attach to in-game. Vehicles will need one or several camera nodes as well. Once it's modeled and exported correctly you need to configure it in script through the use of relevant datablocks. Any previous existing vehicle (or Documentation) for Torque is still relevant as an example.