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Problem setting cursor On in-game

by Hugo Mardolcar · in Torque Game Engine · 10/03/2003 (3:01 am) · 3 replies

I was happily following the Object Selection tutorial (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173) and, after all the changes, I couldn't simply turn the cursor on...

It appears that CursorOn() doesn't work... I tried Canvas.cursorOn() and nothing... then I had an inspiration and tried schedule(1000,0,CursorOn); and it worked!

Now, this is an ugly walkaround and I want to know what the real problem is, I want to be able to press a key and toggle the cursor on/off... is there a new function that does this? Or am I just being dumb somewhere?

Thanks for your comments

#1
10/03/2003 (7:01 am)
I make the call in script with a lower case 'c':

cursorOn();

This funtion is in the file: example\common\client\cursor.cs

Looking at the function it is doing a little more than just a Canvas.cursorOn() call.
#2
10/03/2003 (7:36 am)
I know that, but it doesn't work...

and the script is NOT case-sensitive.
#3
10/03/2003 (7:40 am)
Ok, forget this thread, I simply had the moveMap.bind command in the wrong place, and when you type cursorOn in the console, it doesn't work because the cursor is already on... (duh)