Possible to make rivers?
by Kevin Rank · in Torque Game Engine · 08/19/2001 (6:35 pm) · 4 replies
Does anyone know if it would be possible to make rivers? I was wanting to make them look like they are flowing. I know paricle effects can do water falls easy enough, but to make it look like it is flowing, and having rapids, etc sounds difficult.
About the author
#2
Newbie to the V12 here (me, that is) so excuse if I'm out of order, I've not checked this...
Simply U-pan and/or V-pan the textures across the mesh (if that is possible in the V12).
That's how it is done in the Unreal/UT engines.
David
08/20/2001 (1:50 am)
Hi,Newbie to the V12 here (me, that is) so excuse if I'm out of order, I've not checked this...
Simply U-pan and/or V-pan the textures across the mesh (if that is possible in the V12).
That's how it is done in the Unreal/UT engines.
David
#3
08/20/2001 (11:37 am)
you probably will have to write something for it, if you want current etc..... I know we are looking at the same type of thing.
#4
08/20/2001 (12:46 pm)
Just u and v pan would be perfect, and it is already there. They have those rediculous 'F's on the water, moving around. At least, I think they re moving independently of the water surface. So just replace that texture, and tweak the values. However, that would only work for straight rivers. YOu would probably want to do some more tweaking with the waves, etc if you wanted curvy rivers.
Torque Owner Chris "Dark" Evans
It wouldn't be too hard. You'd probably want to make a new water type. You could add a couple of variables and tweak the engine code a little so it will have a flowing effect and it will move objects. To make it look like it's flowing you could use a special texture, and add particle effects to make it look like rapids.
It would be a bit of a hack, but I think it would work.
Dark