Game Development Community

Is there any worldcraft tutorials?

by Jeff Wilkinson · in Torque Game Engine · 10/02/2003 (4:24 am) · 9 replies

Just wondering if there is any world craft tutorials on how to create buildings to export them into torque?

#1
10/02/2003 (7:45 am)
Yes, indeed, the Torque Documentation has a whole WorldCraft tutorial that I wrote, It includes screenshots so you can understand what you are doing.
Check the documentation link to your right.
#3
10/02/2003 (12:55 pm)
@Ron: yeah, those :)
#4
10/05/2003 (7:22 am)
This page is in in progress...

Are there any plans for more chapters or is it going to stand as it is for the foreseeable future?
#5
10/05/2003 (7:59 am)
@Geoff: Probably the later, I don't use WorldCraft anymore and don't have it handy either, not to mention that I'm very busy lately. So unless someone else does that It will stay that way... what are you needing?
#6
10/06/2003 (12:41 am)
I was just wondering what everything was meant to do. Right now I place a shield but it doesn't exist when I import into Torque so things like that I thought could be answered in that section. The trainlike (path) system I just can't get working, and triggers seem to cause my maps to fail to load more than often. This is all just messing about with the editor right now and finding out by trial and error. My project lead says that shields may have been removed from Torque and have to be recoded back in if we need them.
#7
10/06/2003 (7:46 am)
Indeed, shield, triggers and paths from the .dif objects don't work.
Those where Tribes 2 features that don't work now, the path thing has been replaced with paths in the mission editor.
Triggers are added from the mission editor too.
The only removed feature is the forceField object that was part of the IP code removed from Tribes2.
#8
10/08/2003 (3:50 am)
Cheers. As I'm working on models and interiors (MS and WC) and just messing about a bit in the actual Torque editor (as that is our level lord's domain) I hadn't noticed that area of the mission editor (only used it to import interiors before really). Now everything makes a lot more sense.