Splitting Strafe animation
by Oliver Ridgway · in Torque 3D Professional · 05/16/2012 (6:30 pm) · 3 replies
Hi Guys,
How would i go about splitting the "Side" animation into 2 seperate animations, and how would I trigger those animations.
Infact this applys to adding any new animation to the player, such as spirint, flip, roll, dive etc.
I've done a little bit of digging and all i can find is an old resource for TGEA which deals with the C source code. I've also done a search of all the scripts looking where animations are triggered and can't find what i've looking for.
Is this even possible from torque script?
How would i go about splitting the "Side" animation into 2 seperate animations, and how would I trigger those animations.
Infact this applys to adding any new animation to the player, such as spirint, flip, roll, dive etc.
I've done a little bit of digging and all i can find is an old resource for TGEA which deals with the C source code. I've also done a search of all the scripts looking where animations are triggered and can't find what i've looking for.
Is this even possible from torque script?
About the author
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#2
Thanks for the resources, I didn't think this could be done in script but wanted to be sure.
I'm not desperate for this yet so I'll probably come back to it later when i have more time to delve into the C++ source.
Thanks
05/17/2012 (2:58 pm)
Cheers Daniel,Thanks for the resources, I didn't think this could be done in script but wanted to be sure.
I'm not desperate for this yet so I'll probably come back to it later when i have more time to delve into the C++ source.
Thanks
#3
Adding further poses means a trip too the source from the looks of things however.
05/24/2012 (7:17 am)
Infact there is already a pose for Strafing "Side_right" so I'm in luck with this one. Adding further poses means a trip too the source from the looks of things however.
Torque Owner Daniel Buckmaster
T3D Steering Committee
Oh, and - this resource does just what you're looking for in source code, but doesn't go into as much detail. I'd give it a go first, then if you still want more, have a look at my resource.