To all who are using .NET to compile HEAD
by Robert Blanchet Jr. · in Torque Game Engine · 09/27/2003 (11:04 am) · 6 replies
The VC7 project spaces are not up-to-date with the latest editions to HEAD. This is why you are getting compile problems.
My advice, for now, is to import the VC6 project spaces into .NET if you are having problems compiling.
Not only is the VC7 project spaces missing the ogg-vorbis lib dependancies, but the projects themselves are missing a number of added source files. So, your best bet would be to import the VC6 workspaces for now.
My advice, for now, is to import the VC6 project spaces into .NET if you are having problems compiling.
Not only is the VC7 project spaces missing the ogg-vorbis lib dependancies, but the projects themselves are missing a number of added source files. So, your best bet would be to import the VC6 workspaces for now.
About the author
#2
09/27/2003 (4:05 pm)
Thanks for the update Robert.
#3
No worries. The machine right across from Brian has VC 7 on it, we just havn't gotten around to putting the projects up on CVS yet.
EDIT: I just remembered that has 2003, that won't work ;/ I think the VC7 projects we need are 2002.
09/27/2003 (10:38 pm)
Ben,No worries. The machine right across from Brian has VC 7 on it, we just havn't gotten around to putting the projects up on CVS yet.
EDIT: I just remembered that has 2003, that won't work ;/ I think the VC7 projects we need are 2002.
#4
09/28/2003 (7:14 pm)
I've actually made changes to the VC7 project to compile properly. It just won't link now. It's missing external symbols. Even when I add the Ogg and Vorbis libraries to the linker library list.
#5
/game/cameraSpline.*
/game/pathedCamera.*
/game/vehicles/guiSpeedometer.cc
and
/interior/pathedInterior.*
09/29/2003 (10:17 am)
There are a couple of files that are missing from the VC7 project spaces, even after you get the ogg vorbis stuff linked in properly. I believe those files are:/game/cameraSpline.*
/game/pathedCamera.*
/game/vehicles/guiSpeedometer.cc
and
/interior/pathedInterior.*
#6
Here is a link the the procject files if you'd like to try them... I make no claims as to whether its right or not but it worked for me. use at your own risk.
www.gamebeavers.org/files/09_26_03vc7.zip
09/29/2003 (12:17 pm)
I've compiled the head with VC7...Here is a link the the procject files if you'd like to try them... I make no claims as to whether its right or not but it worked for me. use at your own risk.
www.gamebeavers.org/files/09_26_03vc7.zip
Associate Ben Garney