Game Development Community

Question about polygon counts.

by Cameron Ditty · in Torque Game Engine · 09/26/2003 (6:58 pm) · 1 replies

What kind of polygon count can torque handle?

I have designed some building with high detail in the past ~80,000 Polygons. If I wanted to use these to create a large city how would torque respond?

What is a good number of Polys to aim for (I realize less = faster) what is a good trade off for detail vs speed?

#1
09/26/2003 (7:25 pm)
Torque's graphics engine is comparable to any other graphics engine out there; it is bounded by the processing power available to it. If you have a big fat system, you can get more polygons out on screen than if you're running a bargain basement system.

I would say that anything over 50k is a /very/ high poly model, though it's all a matter of what runs well on your target system. My advice? Take the model, put it in Torque, and see what the system does! This is not an exact science.