Free DX9 engine -CatMother-
by Gabor Forrai · in General Discussion · 09/26/2003 (2:35 pm) · 5 replies
Directly from the site :
http://catmother.sourceforge.net/
"Game development company Cat Mother Ltd. (www.catmother.com) has now closed its offices, but in their last meeting the company board decided to publish all company source code as open source. Also large part of the content is published. Published material includes fully playable prototype of a 3rd person action/adventure game and commercial quality in-house 3D-engine (C++/DirectX9). The source code is published under BSD license and the content is published under GPL license. All material can be downloaded from catmother.sourceforge.net. "
Just an idea :
Maybe some implementable DX9 source inside...into TGE ?
http://catmother.sourceforge.net/
"Game development company Cat Mother Ltd. (www.catmother.com) has now closed its offices, but in their last meeting the company board decided to publish all company source code as open source. Also large part of the content is published. Published material includes fully playable prototype of a 3rd person action/adventure game and commercial quality in-house 3D-engine (C++/DirectX9). The source code is published under BSD license and the content is published under GPL license. All material can be downloaded from catmother.sourceforge.net. "
Just an idea :
Maybe some implementable DX9 source inside...into TGE ?
#2
09/26/2003 (5:40 pm)
@Gabor: Torque will never support DirectX. The only thing torque has is an openGL wrapper to interface with DirectX in some old cards that don't support OpenGL. Since torque is a cross-platform game engine it will never support DX9, besides the fact that anything done in DX9 can be done in OpenGL too.
#3
Geez man, maybe lighten up, or skip that 10th cup of coffee in the evening...
I find TorqueScript to be good at configuring Torque... When I don't want to or can't use TorqueScript, I just slip into some sexy Python :) It's absolutely fantastic to not touch C++ for hours at a time!
I am now fulltime on Prairie Games. My company must succeed or else I am out shoveling pig shit to make my mortgage... I need a working solution now. The more I use Torque for game creation, the more I respect it.
Back on subject, this kind of quality source release is very cool... I just hope artists eventually jump on the cooperation bandwagon that programmers have been enjoying for years...
-J
09/26/2003 (6:46 pm)
"half-solution home grown solution" Geez man, maybe lighten up, or skip that 10th cup of coffee in the evening...
I find TorqueScript to be good at configuring Torque... When I don't want to or can't use TorqueScript, I just slip into some sexy Python :) It's absolutely fantastic to not touch C++ for hours at a time!
I am now fulltime on Prairie Games. My company must succeed or else I am out shoveling pig shit to make my mortgage... I need a working solution now. The more I use Torque for game creation, the more I respect it.
Back on subject, this kind of quality source release is very cool... I just hope artists eventually jump on the cooperation bandwagon that programmers have been enjoying for years...
-J
#4
09/30/2003 (12:23 pm)
@Xavier. Much clearer. Thank you.
Torque Owner Jarrod Roberson
It is a shining example of well organized and well documented code that is easy to read and still highly performant. It runs like a champ on my machine but then again everything does since I just upgraded. You do need a DirectX9 video card as my Radeon 7500 complains about extensions missing when I run the demo game.
I uses Lua as a scripting language instead of a half-solution home grown solution, personally I plan on adding Python support but that is how it goes when you become a Python convert, thanks alot Joshua!
I am getting web hosting right now and setting up a phpBB web site just to discuss this very engine.