Real-time Diffuse Global Illumination in T3D
I was looking into methods of enhancing the lighting in T3D. I like the lighting but I was just looking for other methods and I came across this www.crytek.com/cryengine/presentations/real-time-diffuse-global-illumination-in-.... It had me wondering if this method is possible in T3D without breaking the current lighting system in it? If this method is not possible in T3D then can something similar be achieved?