Alternatives to SpriteWorks 2
by John Colgrove · in Torque Game Builder · 02/12/2012 (12:01 am) · 4 replies
Just out of plain curiosity, what are some alternatives to this product?
#2
02/13/2012 (12:07 pm)
You could use camera presets in your chosen 3D application and render your frames. That's what a number of artists I know do. It's not as all-in-one easy, but it's definitely an option.
#3
Btw, I ask because I may have to go this route with my second game. I'm trying to decide between platformer or action adventure. The main character has a lot of complicated animations and I'm afraid that just plain old sprites won't be able to handle it.
Another question. I can import 3d models into torque 2d right? I just have to drag the polygon object to the editor? Or how does that work exactly, if at all. I have a feeling like I'm completely wrong on that.
02/13/2012 (12:45 pm)
As long as it's possible, I don't care about difficulty. Although I'm not a 3d modeler quite yet.Btw, I ask because I may have to go this route with my second game. I'm trying to decide between platformer or action adventure. The main character has a lot of complicated animations and I'm afraid that just plain old sprites won't be able to handle it.
Another question. I can import 3d models into torque 2d right? I just have to drag the polygon object to the editor? Or how does that work exactly, if at all. I have a feeling like I'm completely wrong on that.
#4
BUT -- far as I know, it does NOT animate the models -- just imports the shape and lets it be rotated/scaled/etc.
02/13/2012 (1:25 pm)
John@ See the T2D Documentation ... basically, you copy your 3d model into the correct directory and reload your project. Then it shows up under your 3d model section and you can drop it into the scene.BUT -- far as I know, it does NOT animate the models -- just imports the shape and lets it be rotated/scaled/etc.
ahsan
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