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vehicle importing issue

by Sam Gecko · in Artist Corner · 02/11/2012 (2:39 am) · 3 replies

hi all,
I modeled a vehicle in blender and exported it to COLLADA. when I try to import it in T3D i always get troubles, i found that if I create a new datablock copying values from cheetahcar and change the path of the shapefile my vehicle seems to work, but it's like having 3 steering wheels. Also if I restart the world editor the script for my vehicle disappears from the menu on the right.
I was wondering where to find an up-to-date tutorial for making a fresh wheeled vehicle script without copying other values, and also how to fix those issues.
thanks :)

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#1
02/11/2012 (10:39 pm)
You may find that the buggy.cs is a better starting place for new vehicles than the cheetah. Having said that, there's quite a bit o functionality in the cheetah script [lights, etc.] you may want to integrate once you have the basic values where you like them.

Check out this resource for more insight into what the values mean...

Also make sure that the collision mesh[es] and nodes are setup correctly as this can result in poor performance as well...


#2
02/12/2012 (2:50 am)
thanks for the link!
Trying to use the buggy as starting place, when putting the dae file as shape torque crashes. I think I may find a dts exporter for blender, but it's impossible to dowload it from the blender website.