Mp3 Use
by Jonathan Rose · in Torque Game Engine · 09/24/2003 (2:57 pm) · 9 replies
In Torque Im wondering how to implement music in the following situations
1. Title Screen MP3
2. Mission MP3 (mission specific preferred)
Thanks in advanced
signed,
The ultra newb programmer, modelor, and all around jack of all trades, Jonathan Rose
1. Title Screen MP3
2. Mission MP3 (mission specific preferred)
Thanks in advanced
signed,
The ultra newb programmer, modelor, and all around jack of all trades, Jonathan Rose
#2
Also, consider that using an mp3 decoder means shelling some bucks over to Fraunhofer IIS for the licensing fees. I'd use .ogg, firstly because it's an open format and secondly because they sound better at lower encoding rates than mp3s. ;)
09/24/2003 (5:45 pm)
Torque, by default, doesn't handle any sound formats other than .wav. I believe someone has hacked the engine to use Ogg Vorbis files, you might want to search the forums for that.Also, consider that using an mp3 decoder means shelling some bucks over to Fraunhofer IIS for the licensing fees. I'd use .ogg, firstly because it's an open format and secondly because they sound better at lower encoding rates than mp3s. ;)
#3
09/24/2003 (6:43 pm)
Thanks
#4
09/24/2003 (6:49 pm)
Btw, could you tell me where I can get an MP3 to OGG convertor?
#6
09/25/2003 (6:25 am)
There is also a fairly large license fee to use MP3's in games ($5000?), so it's better to use OGG.
#7
09/25/2003 (6:19 pm)
***nevermind, i read more carefully
#8
when I get to the point (MSYS/MINGW) to where I type make, it just waits a while then returns to prompt.
09/25/2003 (7:21 pm)
Arg! I cant get it to recompile... it acts as though the new code isnt even therewhen I get to the point (MSYS/MINGW) to where I type make, it just waits a while then returns to prompt.
#9
09/26/2003 (9:12 am)
Even better, it looks like the ogg stuff has been merged into HEAD.
Torque Owner Kurtis Seebaldt
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