Game Development Community

how to make collisions of buildings of a big city?

by ahsan muzaheed · in Artist Corner · 01/27/2012 (6:45 pm) · 1 replies

i have a city model in max format.i have exported it to dae from 3d max using OpenCOLLADA_3ds_Max_1.3.1_x86.
but when i load it in t3d it does not show any collison box.
so i have set the collision type to visible mesh.
it is working fine.
but also slowing down my pc heavily when i am adding any vehicle into screen.
although i have never mounted onto it but it seems for visible mash vehicle always calculate something.
how to solve it?
and
how to set a collision type that will work fine?


and whole city has been exported as a static shape.
i want to make every building as a separate one but still remain on the place where it belongs in that city.because,i want to modify or change it.
how?

#1
01/30/2012 (1:24 pm)
I would recommend breaking it up into multiple meshes. Right now you are checking for a collision against any visible mesh in the scene, which in a large city model is most likely going to cause some massive slow-downs.