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Just want to be sure of this, what exactly is required to develop?

by Steven Szymanski · in General Discussion · 01/14/2012 (11:13 am) · 3 replies

My team and I are considering purchasing the Torque 2D Studio license for the development of our game, but we just want to make sure, what exactly do we need to purchase in order to make a game with this engine? I'm aware of having to purchase additional seats for each programmer/script editor, but is there anything else required? Feedback is greatly appreciated, thank you.

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#1
01/15/2012 (12:38 pm)
I would suggest looking at the requirements tab on the product page for a start. (Visual Studio express or professional)

Other then that however:
As a programmer and a torque scripter, Prototyping is much easier in Torque Script (It does run slower then C++ because it has to be interperated, however its not that bad for simple prototyping)

Having a something to debug your Torque Script code would be essential at this point: I use "Torsion" personally
www.garagegames.com/products/torsion

If your going to do projects then I suggest you have a compare tool (Jeff Faust recommended Beyond Compare 2) I personally use Beyond Compare 3. In addition, I would recommend you create a project site and repository. I normally use Trac with SVN since my webhosting allows me to do so but you can use whatever you want. I've been learning about Microsoft Project and it doesn't seem that bad either to coordinate your project.

The rest is normal game project management stuff. I hope this is helpful.
#2
01/15/2012 (2:18 pm)
And the source code for Torque 2D is included in the full Studio version? Again we just want to make sure of our purchase.
#3
01/16/2012 (11:00 am)
Yes. The source is included in our Studio license.