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6DOF Camera problem with roll

by Jean-Daniel Nahmias · in Torque Game Engine · 09/22/2003 (6:36 pm) · 2 replies

Hi, i am having problems getting the camera to roll. I have looked at the script and there is $mvRoll global. I created a roll function similar to pitch and yaw that updates the global $mvRoll. I have bound an input to the roll function in the appropriate config script but yet it has no effect. To test i echo the mvRoll variable and it does show different values when tested triggering the bound input. HAving looked at some of the camera code i notice that rotations are performed on the y and x axis so my question is does torque support a 6dof camera or have i missed something stupid. Thanks for any help

Kind regards to you all

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#1
09/22/2003 (8:28 pm)
The standard camera class that comes with Torque is not a true 6DOF camera. :(

It is fairly straightforward to replace it with a quaternion based implementation, though. :)
#2
06/02/2006 (7:33 pm)
This has become extremely important in my project at this point. I would love any pointers on how this can be done..

Thank you,
Leroy