Game Development Community

New Milkshape exporter

by Jose Luis Cebrian · in Torque Game Engine · 08/18/2001 (5:52 pm) · 48 replies

I've put a new version of my Milkshape exporter DLL here:

www.cir.es/local/msV12exporter-0.1.zip

No sources yet, but it supports the first important feature: collision meshes. You can create a tree that you collide with, unlike the ones includes with the test.
Here is a sample of a Quake 2 model with a collision mesh as complex as the model itself (so you can scale it and climb to its shoulders):

www.cir.es/local/v12_screenshot_00001.jpg
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#41
11/20/2001 (11:20 am)
It's in the same module as the engine code, under /tools/ms2dtsExporter.
#42
11/20/2001 (12:39 pm)
/Slaps Forehead

D'oh!
#43
11/20/2001 (3:56 pm)
I have 1.1.0 from CVS and don't see the tool.. is it in a newer rev?
#44
11/20/2001 (4:03 pm)
Latest "Head" build has it.
#45
11/20/2001 (6:58 pm)
How do I compile the Milkshape plug-in files? I am pretty new to VC++ and C++ in general.

THanks,
-Jeff
#46
11/20/2001 (7:05 pm)
Come to the IRC channel, I can walk you thru it :)
#47
11/20/2001 (7:07 pm)
Thanks, what channel and server? :)
#48
11/20/2001 (7:09 pm)
www.maxgaming.net

#garagegames

or click on the IRC chat in the upper right of every page here :)
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