New Milkshape exporter
by Jose Luis Cebrian · in Torque Game Engine · 08/18/2001 (5:52 pm) · 48 replies
I've put a new version of my Milkshape exporter DLL here:
www.cir.es/local/msV12exporter-0.1.zip
No sources yet, but it supports the first important feature: collision meshes. You can create a tree that you collide with, unlike the ones includes with the test.
Here is a sample of a Quake 2 model with a collision mesh as complex as the model itself (so you can scale it and climb to its shoulders):

www.cir.es/local/msV12exporter-0.1.zip
No sources yet, but it supports the first important feature: collision meshes. You can create a tree that you collide with, unlike the ones includes with the test.
Here is a sample of a Quake 2 model with a collision mesh as complex as the model itself (so you can scale it and climb to its shoulders):

About the author
#43
11/20/2001 (3:56 pm)
I have 1.1.0 from CVS and don't see the tool.. is it in a newer rev?
#44
11/20/2001 (4:03 pm)
Latest "Head" build has it.
#45
THanks,
-Jeff
11/20/2001 (6:58 pm)
How do I compile the Milkshape plug-in files? I am pretty new to VC++ and C++ in general.THanks,
-Jeff
#46
11/20/2001 (7:05 pm)
Come to the IRC channel, I can walk you thru it :)
#47
11/20/2001 (7:07 pm)
Thanks, what channel and server? :)
#48
#garagegames
or click on the IRC chat in the upper right of every page here :)
11/20/2001 (7:09 pm)
www.maxgaming.net#garagegames
or click on the IRC chat in the upper right of every page here :)
Associate James Lupiani
Sickhead Games