Game Development Community

New Milkshape exporter

by Jose Luis Cebrian · in Torque Game Engine · 08/18/2001 (5:52 pm) · 48 replies

I've put a new version of my Milkshape exporter DLL here:

www.cir.es/local/msV12exporter-0.1.zip

No sources yet, but it supports the first important feature: collision meshes. You can create a tree that you collide with, unlike the ones includes with the test.
Here is a sample of a Quake 2 model with a collision mesh as complex as the model itself (so you can scale it and climb to its shoulders):

www.cir.es/local/v12_screenshot_00001.jpg
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#1
08/18/2001 (5:54 pm)
Oops, broken image link. Cool, I didn't notice it, but the forum posts are editable :-)
#2
08/18/2001 (6:55 pm)
SOURCE!!!

I.... need.... code....

:)
#3
08/19/2001 (4:30 am)
Ok. Here they are:

www.cir.es/local/msV12exporter-0.1-sources.zip

Those are NOT open source. Feel free to play with them as much as you want, however. If there is no problem, I will distribute them under the GNU GPL and create a SourceForge project to host them.
#4
08/19/2001 (10:11 am)
HURRAY! Thank you! :)
#5
08/20/2001 (7:11 am)
Any updates on this plugin yet?
I'd love to see it do animations :)

Oli
#6
08/20/2001 (7:21 am)
Can i give these to a modeller so he/she can do my models?
#7
08/20/2001 (7:35 am)
Yes, you can use the binaries as much as you want, give them to your artists or put them in a web page.

However, please don't distribute the sources! They are here for review purposes only and still aren't released as open source (altough they will, in a few days).

As an update, I'm writting documentation about the DTS format and trying to figure out the more obscure parts that I still don't know about. Animation will be supported, but not in the next few releases. My next target is building multiple detail versions of the shape and maybe some GUI for setting material attributes.
#8
08/20/2001 (8:07 am)
Sweet. Thanks.
#9
08/20/2001 (2:20 pm)
Downloaded, installed.

Anyone have any test models I can fool with?

-edit-

found one, but the program GPF's when I export to v12.

I'll reinstall Milkshape and make sure I have IE etc updated, but, anything off the top of the head that would make it page fault?

-edit2-
PIII 500 384 Ram
TNT2, 32 megs
#10
08/20/2001 (2:37 pm)
yeah, when i make a clean install of milkshape even, it crashes when i try to export. I have a geforce 2, win ME amd k6-2 if you need to know :)
#11
08/20/2001 (8:19 pm)
I have the milkshape file I am using.

Will someone who has got this to work give me a shout? I could use a guiding hand (I know nothing about Milkshape).

On a related note, tutorial on "mount points" as they relate to v12 in Milkshape would be a handy thing.
#12
08/20/2001 (10:35 pm)
Could you send me the milkshape file at jlceb@cir.es? Does it crash after or before the settings dialog shows?

The pre-alpha was compiled with the static C library, while the 0.1 uses the MSVCxxx.DLL (and it is much smaller because this). This may cause problems if the DLL included with milkshape is not compatible, altough it worked for me with milkshape 1.5.7.

I've put a debug version of the DLL with the static library compiled in. Could you download it from the following URL and test again?

www.cir.es/local/msV12exporter-0.1debug.zip
#13
08/21/2001 (4:56 am)
Crashes when I select export from the menu.

I'm running 1.57 a well.

I could be me, I am probably missing something basic that it's requiring.

I'll send the file. Thanks :)
#14
08/21/2001 (5:21 am)
Edward:

Try exporting this simple box I made to test this for me:

The .dts and .png file I put into a directory called: data/shapes/box

www.icelandic.net/v12/box.zip

Oli
#15
08/21/2001 (6:03 pm)
I'm getting a stack overflow. Do you have the latest source posted? I can help you debug it or I can send you my model. It's fairly small.

E-mail me SgtFlame@hotmail.com
#16
08/22/2001 (1:10 am)
The sources posted near the top of the thread (0.1) are current, except a minor bug regarding models with multiple materials and visible collision meshes. I'm somewhat busy for a few days and it is unlikely that I'll do any update before next week.

A stack trace would be of great help, thanks :-)
#17
08/22/2001 (5:55 am)
I got it to work on another machine, so, it must be a DLL issue.

I'll just install MS on that machine and work there :)

I sent you the DLL version you asked about in the email, thanks for the help.
#18
08/22/2001 (2:24 pm)
I lied. I textured a model and exported it on my NT laptop, but bring that model into the app gives me a memory exception. I'll email the details if you like.

Also, I cannot get the exporter to work on any of my windows 98 machines.

I'm gonna shang hai a modeller see if he has any better luck.
#19
08/22/2001 (10:31 pm)
There is a bug in the 0.1 version where you can't export a shape whose materials don't have textures but you have checked the box "Export material information" in the plugin. The V12 test crashes as the material is exported with no name.

Anybody here has been able to run the plugin in Win98? I've not tested it, as I use Win2000 only.
#20
08/23/2001 (5:05 am)
I might be exporting materials, I'll check that setting.

Just hear-say from the IRC channel, folks with 98 or ME are having a variety of problems. Seems to run fine on NT and 2000, with the exception of the model crashing the engine :)

Thanks

Ed
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