TGEPlus and T3D compabitility?
by Jay Kint · in Torque 3D Public · 12/26/2011 (9:18 am) · 1 replies
I suppose this is a pipe dream, but are TGEPlus (the old engine) and the new Torque 3D compatible with each other?
In other words, do the scripting languages work the same? Does the FFI (foreign function interface) behave the same? Are the art assets compatible?
I know it's a long shot, but I am converting a game from Windows to Mac, and the TGEPlus he wrote the Windows game in is based on Carbon on Mac, which is no longer supported by Apple's dev tools. It compiles, but things like getting the main menu up and running are proving to be a challenge, as I'm much more familiar with Cocoa and Objective-C side of things.
Thanks.
And Happy New Year.
Jay
In other words, do the scripting languages work the same? Does the FFI (foreign function interface) behave the same? Are the art assets compatible?
I know it's a long shot, but I am converting a game from Windows to Mac, and the TGEPlus he wrote the Windows game in is based on Carbon on Mac, which is no longer supported by Apple's dev tools. It compiles, but things like getting the main menu up and running are proving to be a challenge, as I'm much more familiar with Cocoa and Objective-C side of things.
Thanks.
And Happy New Year.
Jay
Associate Michael Hall
Big Kid Games