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Torque 3D Query

by James Barlow-Bignell · in General Discussion · 12/23/2011 (11:27 am) · 0 replies

Hiya,

I'm looking to use Torque 3D to prototype the client for an online game, and this would involve integrating our existing client-side C++ network code into (or along-side) the engine. I'd really like to hear about this from any current T3D licensees or anyone with T3D experience.

As far as I understand, there is some networking functionality built in. How tightly is this coupled with the engine?

Any information is appreciated.

Cheers
Jim

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