Arteria3d launch SCIFI BASE CHARACTER Project
by arteria3d · in General Discussion · 12/12/2011 (1:51 pm) · 9 replies
About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#2
Try make human (makehuman.org) and just develop your own clothes for the generated character. It open source and no royalities either.
12/22/2011 (4:48 pm)
Are they royalty free though?Try make human (makehuman.org) and just develop your own clothes for the generated character. It open source and no royalities either.
#3
Also got a medieval version coming out any day now, of which customers who purchase this pack will get a discount on
12/24/2011 (2:39 am)
These are royalty free after the initial purchaseAlso got a medieval version coming out any day now, of which customers who purchase this pack will get a discount on
#4
Thanks
Robert
01/07/2012 (8:51 am)
I bought a couple characters from them. They loaded fine into shape editor but they are to big. Does anyone know how to reduce the scale?Thanks
Robert
#5
The problem with scale is that each game engine seems to use its own scaling! so to export to all scaling requirements of each engine would be difficult on release - however i am releasing DTS correctly scaled with DSQ animations for all my characters shortly
Thanks for the suport
Base medieval Character launched on Wednesday
01/07/2012 (11:02 am)
HIThe problem with scale is that each game engine seems to use its own scaling! so to export to all scaling requirements of each engine would be difficult on release - however i am releasing DTS correctly scaled with DSQ animations for all my characters shortly
Thanks for the suport
Base medieval Character launched on Wednesday
#6
Thanks for news for I plan to get more game assets from you. They look real nice
Robert
01/07/2012 (5:11 pm)
Can you scale the two characters I bought to a size that works with Torque( close to size of Orc)?Thanks for news for I plan to get more game assets from you. They look real nice
Robert
#7
01/31/2012 (2:11 pm)
Robert@ You can change the scale when importing the COLLADA versions of the model, if that helps. Personally, im still waiting for the updated DTS versions of these models.
#8
01/31/2012 (2:15 pm)
Stevie@ When you re-release the Torque versions, would be helpful it they include all of the torque mount points as well (mount0, mount1, eye, cam, etc... have been adding them in manually so far, with the game engines object editor)
#9
Thanks
01/31/2012 (3:22 pm)
@Jeff - Do you mean when importing into Torque or Modeling program then Torque?Thanks

Torque 3D Owner arteria3d