Game Development Community

SetSkinBase?

by Jeff Trier · in Torque Game Engine · 09/19/2003 (5:04 am) · 2 replies

Hi all,

I am checking for the posiblity of re-texturing interiors on the fly or before game start.

In my search, I came across the setSkinBase command. I look this command up with a search in the source and had seen a few references, but I can't get a concreate grasp on what it does.

If any of you know, I would appreciate your info.

Thanks guys,
-Jeff

About the author

Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.


#1
09/19/2003 (5:27 am)
SetSkinBase is used in setting the skin on static and dynamic shapes. ie: changing a player skin or a weapon skin. Things like that.
#2
09/19/2003 (6:45 am)
Thanks for the help Robert!

Excellent, that sounds like what I want. :)

By doing a dump(), its utilization looks like this:
setSkinBase() - [InteriorObject].setSkinBase()

Is setSkinName the same as setSkinBase?

I am not sure what "basename" refers to.


Thanks again,
-Jeff