SetSkinBase?
by Jeff Trier · in Torque Game Engine · 09/19/2003 (5:04 am) · 2 replies
Hi all,
I am checking for the posiblity of re-texturing interiors on the fly or before game start.
In my search, I came across the setSkinBase command. I look this command up with a search in the source and had seen a few references, but I can't get a concreate grasp on what it does.
If any of you know, I would appreciate your info.
Thanks guys,
-Jeff
I am checking for the posiblity of re-texturing interiors on the fly or before game start.
In my search, I came across the setSkinBase command. I look this command up with a search in the source and had seen a few references, but I can't get a concreate grasp on what it does.
If any of you know, I would appreciate your info.
Thanks guys,
-Jeff
About the author
Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.
#2
Excellent, that sounds like what I want. :)
By doing a dump(), its utilization looks like this:
setSkinBase() - [InteriorObject].setSkinBase()
Is setSkinName the same as setSkinBase?
I am not sure what "basename" refers to.
Thanks again,
-Jeff
09/19/2003 (6:45 am)
Thanks for the help Robert!Excellent, that sounds like what I want. :)
By doing a dump(), its utilization looks like this:
setSkinBase() - [InteriorObject].setSkinBase(
Is setSkinName the same as setSkinBase?
I am not sure what "basename" refers to.
Thanks again,
-Jeff
Torque 3D Owner Robert Blanchet Jr.