Game Development Community

Compiler issuses

by Taylor Ringo · in Torque Game Builder · 11/22/2011 (8:38 am) · 5 replies

okay I seem to not not have visual studio C++ 2008 installed in my actual torque directory, that is messing me up badly, because i wrote some "Raw" code in Visual stusio C++, but torque Ga,e Builder Is not able to access it, What do i do so i can acess Visual Studio C++ 2008 on torque,? Because I can't get my code on the builder in any other way

About the author

It all started in the 9th grade when i was going to use Platfrom studio, then Game maker, then Xna now I'm with Torque2D


#1
11/22/2011 (9:58 am)
Well, first you need to actually own Torque. Your profile doesn't show this.
Second, if you follow the directions in the tutorial it will show you how to install VS2008 so that it will function.
If you are having problems you may want to try installing them both from scratch and ensuring you have the proper DX SDK by following the included instructions.
#2
11/22/2011 (10:58 am)
so how do i program my game?
#3
11/22/2011 (11:15 am)
@Taylor - You can get a lot done just using the scripting language: TorqueScript. You will only need to jump into C++ source code when you need to perform the following:

1. Extend an existing class
2. Expose a new type of object
3. Integrate 3rd party software

When you pick up a license, you will have access to both source code and scripts. The demo will give you access to the scripts for experimentation, but it is time-limited.
#4
11/22/2011 (11:28 am)
but wait I don't see the Torque IDE on my workspace, or is that only availible for the full version, if not how do I enable it?
#5
11/22/2011 (11:42 am)
@Taylor - So we might have to clear up terminology:

1. Torque 2D - Name of the engine and product

2. Torque Game Builder - The editor you use to build your levels and assign properties

3. Scripts - The language you use to add most of your game play. The language is called TorqueScript. You can edit them using any text editor, with the exception of Word or Wordpad. Most everyone uses Torsion as their IDE for creating, editing and debugging TorqueScript

4. Source/Engine - This is the C++ code all the systems are built on. You rarely need to create any game play in this area. This is only available through a Torque 2D license. You will use Visual Studio or Xcode as your IDE for the source code.