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No PhysX objects in the PhysX Template

by A F · in Torque 3D Professional · 11/21/2011 (10:31 pm) · 1 replies

When you make a new Project in 1.2 using the Full PhysX template there aren't any PhysicsShapeData datablocks and there also isn't any models that can be used as PhysicsShapes.

Maybe I'm looking in the wrong places but the only difference I can see is the removal of the vehicles from the project and the changing of the players speed.

I know it also has support for the physX SDK enabled for building the project in VS but should't there be a few examples (you don't need to port the entire Pacific demo) of something using the PhysX code?

#1
11/22/2011 (1:34 pm)
I also noticed that there are no example physcisShape objects. I used the physicsShape.cs script files from the pacific demo in T3D 1.1 as a template to add physicsShape objects.