T2D vs T3D
by xzalion · in General Discussion · 11/21/2011 (3:26 am) · 2 replies
What do you guys think about Torque2D vs. Torque3D. (Regard making a RTS game) I've been striving for nearly a decade to make a real time strategy game & I use countless of game engines & all just could not adopt to my (master game design plan) not because engines such as (unity / UDK / Torque) are bad, they simple can't take the scope & scale of my plan. Because they were build to focus on all genre which I think it's a very bad concept idea. games should be develop on specific style of engines (FPS / RTS & such)
So I thought, if it's possible maybe to approach T2D & make a real time strategy game with it, such as similarity as age of empires. because it use 3D models & it's render into 2D sprite base objects, which I believe would increase stability which no 3D engine can't deliver over 2D.
You should take note! there will be more than 2000+ objects roaming the battlefield & this goes for both sides which gives you 4000+ units on screen, & then I haven't even mention objects such as (trees / buildings / animals / water) all this plays a major role in any real time strategy development.
Base upon many research on Google & found that most developers say if you take a 3D model & render it to 2D "ISO" you can never go wrong with such sprite base object. So, has anyone ever think about it? will Torque2D be good for such approach? maybe garage games could give me an better insight about it.
Thanks
Dewaldt
So I thought, if it's possible maybe to approach T2D & make a real time strategy game with it, such as similarity as age of empires. because it use 3D models & it's render into 2D sprite base objects, which I believe would increase stability which no 3D engine can't deliver over 2D.
You should take note! there will be more than 2000+ objects roaming the battlefield & this goes for both sides which gives you 4000+ units on screen, & then I haven't even mention objects such as (trees / buildings / animals / water) all this plays a major role in any real time strategy development.
Base upon many research on Google & found that most developers say if you take a 3D model & render it to 2D "ISO" you can never go wrong with such sprite base object. So, has anyone ever think about it? will Torque2D be good for such approach? maybe garage games could give me an better insight about it.
Thanks
Dewaldt
About the author
ceo xzalion games http://www.xzaliongames.com/
#2
11/21/2011 (11:05 pm)
@David: I will stay with T3D, just have to make critical decisions & must re-write my master game design plan, to adopt with T3D.
Torque Owner David Jauregui
Curiosity Killed the Cat Productions
T2D however can hit a limit (though it's pretty high) at which point the engine will get sluggish. You can search GG's site for the information.
www.garagegames.com/community/forums/viewthread/40028
T3d can also be adjusted to work for this and the tutorial has some basic information regarding starting this conversion. In order to get alot of units on the field you will need to use LOD heavily, and make sure you use low poly models.
The advantage of Torque is that you get the source, you can make what you like.