Game Development Community

Gmax

by Greyfort · in Collada Test · 11/20/2011 (10:21 pm) · 3 replies

Will my Gmax models etc work with T3D. Is there any scripts or tools made for Gmax that will allow me to import them into the free Blender?

#1
11/20/2011 (11:36 pm)
I think you can use Tempest for Quake3 models or map files and then import those into blender with a Quake3 Python Script(if you can still find it). It's a messy pipe and probably not legal for commercial use.
#2
11/26/2011 (5:49 pm)
Ok, I looked into my models they are in .mdl format would anyone now how to convert those into the three types Torque 3D 1.2 supports
#3
11/27/2011 (7:42 pm)
You will need to jump through several conversion programs to go from MDL to any other format. MDL's are a Quake-native format. Using something like UltimateUnwrap or Milkshape would probably be the easiest way to get them into something more useful.