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1.7.4 Behaviors

by Keith Pope · in iTorque 2D · 11/18/2011 (8:44 pm) · 2 replies

there are great behaviors written for TGB 1.7.4, but do they work out of the box for iTorque? If not, what is the typical work involved to update them?

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#1
11/19/2011 (9:05 am)
they widely work but you might to port them to behavior + component so you offload all heavier stuff to the C++ side
#2
11/20/2011 (7:16 pm)
Thanks. I will check into the behavior + component.