Game Development Community

TGB won't compile on xcode 3.2

by Amjad Yahya · in iTorque 2D · 11/16/2011 (11:30 pm) · 2 replies

Hi,

I'm getting frustrated because I can't fix the problem I'm facing, could you please help me with the below:

Portals wouldn't pass my game unless I fix the 2 black windows that show behind my game window on Mac, the solution was suggested here: http://www.garagegames.com/community/forums/viewthread/124487, but that required a recompile, so I installed xcode 4.2 on my system and tried to build a new copy of TGB, that did not succeed, I searched and found a thread about this here: http://www.garagegames.com/community/forums/viewthread/108315, I installed xcode 3.2 with 10.4 SDK and did all what was suggested in the thread with no luck, it keeps giving me this error: LLVM GCC 4.2 is not compatible with the Mac OS X 10.4 SDK (file astNodes.cc).

TGB 1.7.5
xcode 3.2
OS 10.6.8

Any Ideas are appreciated.

Thanks

#1
11/17/2011 (3:42 am)
I've supplied a fix for the black console screen at this link http://www.garagegames.com/community/forums/viewthread/124171

Your second problem, what's holding you back from updating to 10.6 ?
#2
11/17/2011 (9:31 am)
Thanks Aun, that was very helpfull.

I'm already up-to-date with my OS 10.6.8