T3D 1.1 Final - reflection in the water of land thats not there.
by Paul Yoskowitz · in Torque 3D Professional · 11/05/2011 (9:34 pm) · 0 replies
Build: T3D 1.1 Final Pro.
Platform: Windows 7 64 bit
Issues: put a waterplane under a terrain. make sure that the terrain has mountains and a coastline. set the fogDensityOffset to a number higher than the visibleDistance. As the visibleDistance starts cutting off the terrain, you should see shadows in the water that would be cast by the coastline or the mountains.
Platform: Windows 7 64 bit
Issues: put a waterplane under a terrain. make sure that the terrain has mountains and a coastline. set the fogDensityOffset to a number higher than the visibleDistance. As the visibleDistance starts cutting off the terrain, you should see shadows in the water that would be cast by the coastline or the mountains.
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