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T3D 1.1 Final - reflection in the water of land thats not there.

by Paul Yoskowitz · in Torque 3D Professional · 11/05/2011 (9:34 pm) · 0 replies

Build: T3D 1.1 Final Pro.

Platform: Windows 7 64 bit

Issues: put a waterplane under a terrain. make sure that the terrain has mountains and a coastline. set the fogDensityOffset to a number higher than the visibleDistance. As the visibleDistance starts cutting off the terrain, you should see shadows in the water that would be cast by the coastline or the mountains.