Game Development Community

Need some feedback on difficulty of a project. 3DMax

by Michael Cozzolino · in Game Design and Creative Issues · 10/29/2011 (2:50 am) · 3 replies

I'm looking at getting some free royalty free animated models from turbosquid but do not have 3dMax. I don't need modeling or animations done but what I need is someone who can render out the animation from a top down perspective so I can have animated sprites of 3d models. I believe thats what GG did with the soldier models in iTorque 1.5 I know I can do this sort of thing in lightwave in two seconds. Just want to know how much time and difficulty this would be for someone using 3DMax?

#1
10/29/2011 (3:27 am)
Take a look at and try this

http://www.garagegames.com/products/spriteworks
#2
10/30/2011 (12:40 pm)
Definitely looks like something I will use in the future. I don't see this helping me with Max files though. My problem is I don't have Max and was going to get some low cost models and have someone export the sprites animations for me.
#3
10/31/2011 (1:00 pm)
If the models/animations are all set, it should be a breeze. You just have to select top view and render out each frame. You would want to specify how close you want it and what file format(I'm assuming .png?).


EXAMPLE: Pardon my rough business card, "walk" animation.

I rendered out each frame from 3ds Max and imported them into photoshop to make the animated gif.

i226.photobucket.com/albums/dd48/stacalkas/TopdownMaxReduced.jpg
i226.photobucket.com/albums/dd48/stacalkas/TopDownAnimated.gif