i need a programer for a small part of my game it will be my first game
About the author
new comber just starting my ventures in to torque. I am using the torque 3d 1.1 till my collectors item sells and i can get 1.2
#2
as far as basic Ai, you should check out Steve Yorkshires tutorials.
Great examples there
10/25/2011 (5:51 pm)
well if he is using 1.1f then he can't hit the broad side of a zombie. I have no idea as to why you guys did that.as far as basic Ai, you should check out Steve Yorkshires tutorials.
Great examples there
#3
10/25/2011 (6:23 pm)
Doesn't the FPS example allow bot spawning with Ctrl+b, or was that just one of the old TGE versions?
#4
10/25/2011 (7:04 pm)
yes running and shooting
#5
Weapon accuracy is defined in the weaponImage datablock as "projectile spread", setting this to 0 gives pinpoint accuracy from the weapon's muzzlePoint. Setting correctMuzzleVector to "true" will cause the weapon's bullets to aim directly at the centre of the screen, just incase the animations for holding the weapon don't.
As for Ai, as has been mentioned above - do the tutorials.
10/25/2011 (7:17 pm)
Reticle is in, just not visible. You just need to set it to visible and choose the prefered bitmap - using the Gui Editor to edit PlayGui.Weapon accuracy is defined in the weaponImage datablock as "projectile spread", setting this to 0 gives pinpoint accuracy from the weapon's muzzlePoint. Setting correctMuzzleVector to "true" will cause the weapon's bullets to aim directly at the centre of the screen, just incase the animations for holding the weapon don't.
As for Ai, as has been mentioned above - do the tutorials.
#6
10/26/2011 (7:20 am)
Steve i replaced the %slot next to the Muzzlevector to true and the game froz everytime i shoot and stoped working?
#7
game/art/datablocks/weapons/soldier_gun.cs --> datablock ShapeBaseImageData(SoldierWeaponImage)
10/26/2011 (7:37 am)
Quote:weaponImage datablock- not anywhere else.
game/art/datablocks/weapons/soldier_gun.cs --> datablock ShapeBaseImageData(SoldierWeaponImage)
#8
10/26/2011 (2:30 pm)
thanks man your awsome
Employee Michael Perry
GarageGames
As for the AIPlayer, do you just need something running around and shooting at you?