Performance: C++ vs Torquescript (plus related question)
by John Colgrove · in Torque 3D Public · 10/23/2011 (10:49 am) · 2 replies
Let me give you a rundown of the game I want to develop with T3D first. Not sure if it will be a second game though. Also, this part is what worries me the most. Anyway...
This game is an, obviously 3D, RPG. The battle system is class oriented. In other words you can choose different classes for different PCs and you can do this any time you want, like final fantasy tactics. What's different is in my game the battling is not turnbased, but the battles do take place on a separate screen. You have 2 parties of 5 characters, one monster (if you want), and one NPC (depending on where you are in the story). You will fight anywhere from a couple to 15 monsters in 1 battle (I know it sounds like a lot). The characters have the same set of AI in every class, and there are a fair number of classes. There's also 6 races.
What worries me about this is the performance and the fact I want to use torquescript because I don't know c++ at all. Would this run well if I used torquescript for the whole thing and not c++? Or should I hire a programmer that knows c++ when I get ready to develop the game? Or do you need more information?
This game is an, obviously 3D, RPG. The battle system is class oriented. In other words you can choose different classes for different PCs and you can do this any time you want, like final fantasy tactics. What's different is in my game the battling is not turnbased, but the battles do take place on a separate screen. You have 2 parties of 5 characters, one monster (if you want), and one NPC (depending on where you are in the story). You will fight anywhere from a couple to 15 monsters in 1 battle (I know it sounds like a lot). The characters have the same set of AI in every class, and there are a fair number of classes. There's also 6 races.
What worries me about this is the performance and the fact I want to use torquescript because I don't know c++ at all. Would this run well if I used torquescript for the whole thing and not c++? Or should I hire a programmer that knows c++ when I get ready to develop the game? Or do you need more information?
#2
10/23/2011 (1:38 pm)
Once I either get my first game done or get experienced enough in torquescript that's what I will do. Thank you.
Torque 3D Owner Ted Southard
If it works fine, then you have to ask yourself if the time it takes to make it work fast is worth it (if you have any concerns about the performance of it after you have it working right, then I'd say it's worth it). Hope that helps.