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3ds max 2012 question: Textures

by Greg Albright · in Artist Corner · 10/09/2011 (1:56 pm) · 2 replies

Ok, I am working through the pipline. I am able to model in 3ds max reasonably well now. I have figgured out how to apply my textures (in max) and make a uv map.

The problem comes in when I export the Max to collada (dae) files, I am losing the texture mappings, and I have to re-apply the textures once I get the model into Torque.

The issue seems to be an absolute path name vs a relative path name thing. I have spent hours on this... How do I make Max address the textures with a relative path name? There must be a simple switch somewhere that I am missing....

About the author

I feel I have to explain my avatar. That was the first thing I did in Sculptris that didn't explode all over the place. Version 2. ZOMG when you guys where helping me switch to max why didn't you say Mudbox? Oh wait you did and I ignored you.


#1
10/09/2011 (2:57 pm)
Are you using OpenCollada? It's got a checkbox that allows you to copy textures along with the .dae file. I highly recommend it!
#2
10/09/2011 (3:39 pm)
Thanks. That did the trick.