Game Development Community

Upgrading to T3D

by Wesley Hopson · in Torque 3D Public · 09/07/2011 (5:55 pm) · 2 replies

Well I have a project I have been working on as a lone programmer for quite a long time now using TGE. I have resisted upgrading to TGEA or T3D by and large because i felt it would be difficult to have to relearn a new engine and my project is by and large has low graphics requirements. i am going with a more 2d look using TGE.

So what I am wondering is what pitfuls might i find in going from TGE to T3d considering my engine modifications as long as most the base hierarchy is the same I should not have much difficulty porting my code. I have not done anything yet with rendering. I am thinking it is a big leap though considering how there has been a whole engine inbetween T3d and TGE

Finally what big features beyond purely graphical does T3d have over TGE. I am trying to way benefits vs costs on such a move.

#1
09/09/2011 (12:07 pm)
@Wesley Hopson: Without knowing what specifically you've modified in the engine source code it is hard to say. But for the most part porting the source code from Torque Game Engine to Torque 3D is pretty straight forward.

Torque 3D has a lot of great new features compared to Torque Game Engine. For example Torque 3D offers a much better World Editor, new art pipeline using COLLADA, Road/River Editor, PhysX and a better Terrain system.

I think you will be pleased with Torque 3D compared to TGE.
#2
09/30/2011 (4:24 am)
Well I decided to why not go for broke and get It. Must say it is pretty on the outside and not bad looking internaly either. Alot more comments and documentation in the code than I am used to from TGE.

There is one little nagging thing that is bugging me though. T3D does not seem to use DECLARE_CONOBJECT or it's partner version as far as i can tell. So is there any particular thing your supposed to do to register your classes with the console to make them accessible to script?