Game Development Community

simple CustomMaterial example

by Dan Keller · in Torque 3D Public · 07/14/2011 (7:45 pm) · 0 replies

Can someone give me a simple example of a custommaterial using the Reflect or ReflectBump shader? I couldn't get it to show up anything other than plain white. I suspect the problem has to do with not having a GFXStateBlockData, although its a little difficult to tell from the included examples (like water) what I do and don't need in it.