Windows-Mode resolution
by Jill Thorne · in Torque Game Engine · 09/09/2003 (7:33 am) · 2 replies
Hi there
Is it possible to display the windows-mode resolution the same as desktop resolution?
I have edited OptGraphicsResolutionMenu() in optionsDlg.cs, so that all resolution options will be displayed regardless in full screen mode or not, but no effect when a resolution the same or higher than current desktop resolution is chosen?
I need to do this, because what I'm trying to do is to open two copies of the same ap on a dual output (spanned), and since full screen does not work on dual, windows-mode is the only option, need to make the windows cover the whole screen! Any help?
Thanx a lot...
Is it possible to display the windows-mode resolution the same as desktop resolution?
I have edited OptGraphicsResolutionMenu() in optionsDlg.cs, so that all resolution options will be displayed regardless in full screen mode or not, but no effect when a resolution the same or higher than current desktop resolution is chosen?
I need to do this, because what I'm trying to do is to open two copies of the same ap on a dual output (spanned), and since full screen does not work on dual, windows-mode is the only option, need to make the windows cover the whole screen! Any help?
Thanx a lot...
Associate Ben Garney
Basically, each monitor is considered a seperate device for 3d rendering purposes, so you have to maintain and render to both of them seperately.