T3D Resource packing
by Anonymous · in General Discussion · 06/26/2011 (6:19 pm) · 5 replies
Hello,
does T3D support assets to be packed and/or encrypted into one (big) file?
It's not really about compression but to prevent modification of the assets/scripts.
does T3D support assets to be packed and/or encrypted into one (big) file?
It's not really about compression but to prevent modification of the assets/scripts.
#2
Your thread there was very helpful, I wish I would have found that before starting a new one.
06/27/2011 (5:37 pm)
Thank you.Your thread there was very helpful, I wish I would have found that before starting a new one.
#3
But glad you found the info you needed :)
06/27/2011 (5:58 pm)
well, the GG forums are the the preeverbial rock and hard place, elitists tell you to search, but the search (tho much improved of late) is pretty useless still.But glad you found the info you needed :)
#4
... but until it's fixed, this one is friendlier! ;)
www.dreambuildrepeat.com/GGSearch/index.html
06/27/2011 (6:45 pm)
Search Function is your friend ...... but until it's fixed, this one is friendlier! ;)
www.dreambuildrepeat.com/GGSearch/index.html
#5
06/27/2011 (8:07 pm)
its not my friend, it hates me, it either cant find anything or lies to me :p
Torque 3D Owner Bloodknight
Bloodknight Studios
Theres a thread here that discusses other options too, i personally went for molebox dispite the limitations that i wanted to solve, so far its shown itself to be reliable and easy to manage. But the other option are just as capable i think, it just depends how you want to work.
With molebox, much like the zip folder system, i just package up distinct subfolders into a data file and store that in the game root folder