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Compilation Error in XCode 4 using iTorque 1.4.1

by Alkor · in iTorque 2D · 06/26/2011 (8:42 am) · 2 replies

I do these steps in order to reach that error.

I create a new project and exit immediately.
I then change the name of emptyLevel.t2d to splashScreen.t2d.
I do the same name change for the datablock in the datablocks folder.
I change the Default Scene name to the current level in the common xml file.
I save everything and load my objects as normal.

I test the game and it runs fine.
When I open up the XCode project, it gives me two errors from start :

[WARN]warning: no rule to process file '$(PROJECT_DIR)/../../projectFiles/main.cs' of type text for architecture armv7
[BEROR]CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 4.3'

I googled for the last error and it only appears when my certificates are out of order. That is not case here since I am a paid developer and everything is up to date.

If I generate a new project and DO NOT change the level name everything works and compiles as it should be.

Any ideas what I am doing wrong?

#1
06/26/2011 (7:25 pm)
Have you installed your certifications? And have you selected your certifications in your project?
#2
06/27/2011 (3:22 am)
Yes I did, I only got this problem when I change a mission level name. Otherwise it compiles perfectly.