Game Development Community

Buggy/Cheeta sink thru terrain - DUPLICATE

by Mike Rowley · in Torque 3D Professional · 06/18/2011 (6:27 pm) · 6 replies

Using the default template to make a new project, made a track. If the buggy or cheeta go up a steep slope then return to the ground, the car will sink thru the terrain.

An image speaks a thousand words:

3dcentral.net/myPic/torque/race/sinkingFeeling.png
There is a wall behind this buggy. I backed up the wall, then came back down just to sink.

#1
06/18/2011 (9:23 pm)
they say its a known issue, and say it has to deal with the mass of the cheeta.

personally, I just think their collision on vehicles is still screwed up.
#2
06/18/2011 (10:43 pm)
RigidShape objects do this occasionally - I was able to fix this for the most part by increasing the collision tolerance and contact tolerance a little bit. Perhaps some adjusting can be done to the wheels....
#3
06/19/2011 (6:02 am)
Well it isn't the mass. lol. I've been playing around with it and other settings to get the cheeta to act more like a vehicle. I haven't touched the collicion tolerance yet tho. Thanks Richard. I'll see what I can do.
#4
06/19/2011 (6:30 am)
I've already reported this as a problem, so hopefully it will be fixed in the next update - with a possible fix (or hack) from John Henry (around #12).
#5
06/19/2011 (9:26 am)
Heh. Yes. Search is getting better, but still has a long way to go. I actually looked for that thread before posting this one, but couldn't find it. Thankyou for posting the link. I have it bookmarked now.
#6
06/19/2011 (9:33 am)
No worries - I couldn't find it either, so I had to go back through my old posts, also edited the post in case it was not showing up in the correct forum.