Finding an objects in c++ based on its name?
by Neil Marshall · in Torque Game Engine · 09/07/2003 (12:19 pm) · 3 replies
My function is in C++ and I have the name of the object (Trigger5) and I want to get it's properties (It's position mainly). How do I do that?
#2
09/08/2003 (1:45 pm)
Um, findObject want's 2 variables. The name of the object (Which I have) and the type of object. How do I say "Any type of object in the world"?void GuiCheckpointArrow::setLookAtObject( const char* objectName )
{
?????? objectType = NULL;
mCheckpointName = objectName;
if ( Sim::findObject(objectName,objectType) == false ) {
Con::printf(":::::: %s not found", objectName);
} else {
Con::printf(":::::: %s FOUND!", objectName);
}
}
#3
09/08/2003 (5:52 pm)
You would want to specify a SimObject, a SceneObject, or so forth. Torque's inheritance hierarchy is there for a reason.
Associate Ben Garney