Game Development Community

Mac requirements to compile (iT2D/T3D)

by Marc-Andre Vachon · in Torque 3D Public · 06/07/2011 (8:27 am) · 5 replies

Hi!
I'm using the engine for more than 4-5 years but I have never had to deploy an application on Mac yet. Now I have been asked to experiment with iT2D and develop an iPad application.

I'm a PC guy and I'm not very keen to spend to much money on a Mac so I can compile torque engines. I will get an iPad to test my application but from what I have heard, it's not enough to compile iT2D/T3D.

So I'm wondering if a used Mac Mini could do the job, I don't really need to run T3D apps on it but I want to be able to compile it at least.

Here's a used Mac Mini I could get:
-Apple Mac Mini 1.66 ghz coreduo.
-1.25 gb ram
-80 gb HD
-Superdrive
-PowerSupply

Would it be enough for my development needs? (Testing will be on PC and/or iPhone/iPad)

#1
06/07/2011 (9:53 am)
@Marc-Andre Vachon: To answer your question, yes it is possible to develop applications using the Mac Mini. You will need to make sure any Mac Mini you purchase is a Intel based chipset and not PowerPC. I would also suggest maxing out the ram.
#2
06/07/2011 (11:39 am)
Quote:I would also suggest maxing out the ram.

Agreed, but that's easier said than done on a Mini - it's like breaking into Fort Knox.
#3
06/08/2011 (4:31 pm)
Core Duo is obsoleted with Lion. You can bet your kidney(s) Xcode and the iOS SDK will require Lion in not too long ;)

P.S.:If anyone has a butter knife and lives near Fort Knox, could you give it a try? :P
#4
06/08/2011 (6:54 pm)
@Ronny Bangsund: You are right. Time to sell my Mac mini.
#5
07/18/2011 (9:36 am)
And the answer for the question is....
iT2D compiles fine with XCode 4.0.2 but I don´t have same luck with T3D