Spherical Terrain in T3D
Well, this is my first time posting here, been a member since 2008. I am an artist (of course) who needs some direction involving spherical terrain. I have looked through the forums (is it just me or is the search tool off?) and the only person to actually implement this is bill vee (whom after trying to contact at least 20 times) hasn't once gotten back to me. I have been reading up on CLOD, ROAM, Paged Texturing and the such, but as far as knowing where to start editing the source code (I'm an artist), I am at a loss. I have downloaded several open source programs that have done it (celestia - http://www.shatters.net/celestia/, infinite universe engine - http://www.vterrain.org/Packages/IUE/, ossim planet - http://www.ossim.org/OSSIM/ossimPlanet.html,etc) but I'm pretty sure it's not as simple as copy and pasting. So I was thinking, since that's exactly what i want to do regarding my project, and the coding to do it is already done, it would be just a matter of merging it with the terrain source? If anyone with some programming talent willing to help me I would be more than willing to offer my skills as an artist on their project. Thanks guys!