Game Development Community

how to remove yellow horizon and how to make skybox not to cover scatter sky

by jahid57 · in Torque 3D Public · 05/27/2011 (1:52 pm) · 2 replies

for the world i am trying to use this combination:
sky box+basic sun
or
only scatter sky+cloud layer.

it seems to me scatter sky makes more good looking but the problem is the yellow horizon.how to clear it.i have try to use skybox with different scaling.but it just cover the scatter sky.what to do to clear that yellow horizon???
here is a screen-shot with yellow horizon
([img=http://img593.imageshack.us/img593/1931/image002bm.th.jpg]
)
and
how to make skybox not to cover scatter sky???
here is a screen-shot with skybox covered scatter sky.
[IMG]http://img7.imageshack.us/img7/3813/image001or.th.jpg[/IMG]




#1
05/27/2011 (8:32 pm)
Take a look at this resource: www.garagegames.com/community/resources/view/20788

Skyboxes cannot be used with scatter sky (except at night, but it's faked with a swap.)

The yellow color can be changed in the level info object's setting within the scene tree. It's called CanvasClearColor.

In practice, you should build environments in such a way, that the player will never see over the horizon when using scatter sky and time of day systems, but I realize that's often impractical. In those cases, skyboxes work very well, but the time of day will no longer function.
#2
05/27/2011 (9:28 pm)
thanks.i will try that.