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L-system Tree Support(sgtree)

by David Hassen · in Torque Game Engine · 09/04/2003 (7:25 pm) · 3 replies

Hey all.

When I try to run the Sgtree support resource. Forgot the link sorry.

I get this error

editor/newobject.cs (0): unbale to instantiate non-conobject class Sgtree.

I complied with visual C++ 6.0 is there a different method I must use? I just followed the included instructions. (edit the makefiles)

Thanks
David

#1
09/04/2003 (10:04 pm)
Ok I found the problem. Make files do not build the engine, if you are using C++. In Torque demo Files project, in Sources I added Signs dir.

Now it builds but I get this problem...

F:\torque\engine\Signs\sgTree.cc(33) : fatal error C1083: Cannot open include file: 'ARPG/environment/atgeDayNight.h': No such file or directory
Error executing cl.exe.

torqueDemo.exe - 1 error(s), 1 warning(s)

thanks
david
#2
09/08/2003 (6:27 am)
It uses the Day/Night Resource posted here on GG.com. You could apply this resouce or you comment out this line (but maybe it's used by the rest of the code).
#3
04/07/2005 (1:35 am)
Someone use this syteme ? ( tree generator ? )

The generator use ALL terrain or where I want ?