L-system Tree Support(sgtree)
by David Hassen · in Torque Game Engine · 09/04/2003 (7:25 pm) · 3 replies
Hey all.
When I try to run the Sgtree support resource. Forgot the link sorry.
I get this error
editor/newobject.cs (0): unbale to instantiate non-conobject class Sgtree.
I complied with visual C++ 6.0 is there a different method I must use? I just followed the included instructions. (edit the makefiles)
Thanks
David
When I try to run the Sgtree support resource. Forgot the link sorry.
I get this error
editor/newobject.cs (0): unbale to instantiate non-conobject class Sgtree.
I complied with visual C++ 6.0 is there a different method I must use? I just followed the included instructions. (edit the makefiles)
Thanks
David
About the author
#2
09/08/2003 (6:27 am)
It uses the Day/Night Resource posted here on GG.com. You could apply this resouce or you comment out this line (but maybe it's used by the rest of the code).
#3
The generator use ALL terrain or where I want ?
04/07/2005 (1:35 am)
Someone use this syteme ? ( tree generator ? )The generator use ALL terrain or where I want ?
Torque Owner David Hassen
Now it builds but I get this problem...
F:\torque\engine\Signs\sgTree.cc(33) : fatal error C1083: Cannot open include file: 'ARPG/environment/atgeDayNight.h': No such file or directory
Error executing cl.exe.
torqueDemo.exe - 1 error(s), 1 warning(s)
thanks
david