Game Development Community

Shaking camera

by Hadoken · in Artist Corner · 09/04/2003 (2:14 pm) · 2 replies

I've got this problem that i can't fix: the camera is shaking whenever i animate the player's bounding box (both in 1st and 3rd person view). "Bounds" and "Cam" are not linked in any way in my hierarchy so i don't understand what's going on.
Could anybody help please?

#1
09/04/2003 (3:08 pm)
It could be that the Cam or Eye node is animating because of a controller or the fact that it is linked to to something on your mesh that is animating. Perhaps you could describe your scene a bit more or upload your file so that we can take a look at it?

Logan
#2
09/05/2003 (11:31 am)
Thanks Logan. I would upload the .max file with the model itself but i guess i need its author's authorization first. I can upload a test animation file, tho. It is here if you want to be so kind as to take a look at it.
Actually i also tested and animated the "bounds" object only, all other bones had no keyframes. Cam was parented to Bip, as well as Bounds, while Eye's parent was Bip_Head, then I tried unlinking the nodes and nothing changed, so i guess it's not a problem in the hierarchy. Moreover, the shape exports and animates fine in the game as far as the bounding box is not animated.
What do you mean by controller? That is something i haven't checked.