How do I manage a levels state in TGB?
by Storm Kiernan · in Torque Game Builder · 05/10/2011 (4:50 pm) · 2 replies
For instance, I want to maintain a list of all of my enemies so that I can search for the closest one to the player. This is just one case, but there are others. I just don't know the place where this should be done.
#2
05/10/2011 (10:30 pm)
That bit of code looks good to me. Designing around the event-driven engine will be the real task at this point. Any suggestions?
Torque 3D Owner Aun Taraseina
function EnemyClass::onAdd(%this) { if(!isObject($EnemyGroup)) { $EnemyGroup = new SimGroup(){}; } $EnemyGroup.add(%this); }Most of the events in the Engine have callbacks to script, so you'll have to know what you need and design your code to do what you want with those events.