Game Development Community

Too many subtrees???

by 3D Artisto · in Artist Corner · 09/04/2003 (5:12 am) · 5 replies

Well, I need to have a bone hierarchy in the max scene that will help me animate my main character. But when I try to export it says "Too many subtrees.. bla, bla".
I don't need the additional hierarchy to be exported but I still need it in max. And without it my character is not animated.
In the config file I put this hierarchy in the Neverexport list. But it still gives me this error.
What should I do?

#1
09/04/2003 (7:03 am)
Could you give us a better explaination of the error (ie. the entire error message instead of blah blah blah).

What does your Dump.DMP file say? Are there any clues in there as to what is going on?

Upload your file so that I can take a look at it, I haven't encountered this problem before and I cannot fathom any idea what it would be this early in the morning from your vague description.

LOgan
#2
09/04/2003 (8:10 am)
You cant have to many subtrees only !
Look in the schematic view !
if you use bones or bip ,all dummys and collision and Los
must be somewhere under the Bip01 tree
and the mesh not linked .

-Billy
#3
09/06/2003 (2:24 am)
I'm sorry I forgot to mention: The additional subtree is not linked to biped in any way.
I need it only in max. The bones of this subtree define the orientation of the bones that are linked to biped.

Here is the full error message:
"Too many subtrees: t2 Autodetail only works with single subtree objects"

Is it possible to tell exporter not to consider this subtree when exporting?
#4
09/06/2003 (4:45 am)
Look in the schematic view !

The top level of the tree must be something like this

Bip01
mesh
bounds
seq

nothing moore othervise you get to many subtrees !
#5
09/06/2003 (11:01 pm)
Is it difficult to change the exporter in such a way that if I for example name the additional subtree nfe01,nfe02,nfe03 etc. the exporter doesn't see them at all?

Or something similar. It is crucial for me to be able to have additional hierarchies in the max scene besides the main hierarchy that will be exported. May be there is a way to do it now?